about
Seb is a co-founder of Good Luck Press where they publish experimental roleplaying games and multimedia interconnected stories. Their artistic foundation is formed from their love of multi-medium storytelling and from their research into embodied game design done during their Master’s Thesis work at OCAD University. Their work in game design has been acknowledged both on academic and industry levels, winning the IAMD Creative Innovation award for their research and their published games getting recognition at IndieCade, The ENNIEs, and The Awards. Seb’s greatest artistic aim is to tell you a story you’ll never forget and make it an experience unlike any other.Seb holds a BFA in Material Studies and an MFA in Interdisciplinary Media Arts with a focus on game design and game writing.
for hire
I am available for hire for the following services:
Editing (developmental & copy)
Writing (for tabletop, videogames, fiction, and non-fiction)
Game design
Consulting (game design, safety tools, product design, and experience design)
Layout
Sensitivity reading
CV and portfolio are available upon request. My rates depend on the service(s) requested, project scope, and timeframe. I'm willing to work at reduced rates or on flexible budgets with other marginalized creators. I'd love to talk to you about project! You can reach me at asmolghost@gmail.com or through the contact button below.
work credits
game writing
Tangled Blessings Expanded (Prompt Writer)
This Discord Has Ghosts in It (Scenario Writer)
Missed Connections (Writer & Programmer)
Night Match (Writer & Programmer)
Cybermetal 2012: DLC (Adventure Writer)
Boy Problems B-Sides (Adventure Writer)
Babes in the Woods 2e (Poetry Writer)
The Map is Not the Territory (Contributing Writer)
Anyone’s Game Anthology (Contributing Writer)
Omen’s Rising (Writer & Designer)
Word World (Poetry Contributor)
WorldBot - Remotes Realties Exhibition (Contributing Writer)
Secrets: A Game of Choices (Freelance Writer & Editor)
non-fiction writing
editing
sensitivity reading
layout
Babes in the Wood 2e (Format Change)
games
art projects
Patch Me Up focuses on body augmentation as an accessibility device, and through that allows players to navigate health and intimacy in a cooperative race against the clock. The game combines our love of textile art, puzzles, and co-op gaming. Made in collaboration with Jesse Gazic and Jupiter Wakarchuk.like camping is the digital stand alone game for the interactive installation of the tentiverse which within participants can play like camping. like camping is a meditative and pastoral exploration game, giving a single player the option to wander around a small but whimsical and slightly magical world. Meant to played as an experience and looking for the sake of looking and walking for the sake of walking, no goals or directives in mind.An Invitation is a self contained physical sleuth-in-training game experience. Use codexes, ciphers, and tools to deciphers riddles, find clues, and solve the mystery contained in these books.vora.city is for those looking to jack in, jack off, hook up, and hook in to the online pulse of cybernetic desires. A hyperlink exploration of futurism and fetishes.
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